Uses of Interface
Map

Uses of Map in <Unnamed>
 

Classes in <Unnamed> that implement Map
 class AVLtree<K extends Comparable<K>,D>
          An AVL-tree is an always balanced tree.
 class Dictionary<K,D>
          A dictionary provides some default implementations of methods that are required for the Map-interface.
 class Hashtable<K,D>
          A hashtable implementation of the Map-interface.
 class List<K,D>
          A List is a Map implemented as double-linked list.
 class Searchtree<K extends Comparable<K>,D>
          A Searchtree is a Map-implementation as (not necessarily balanced) binary tree.
 class Skiplist<K extends Comparable<K>,D>
          This class implements the Map-interface as skiplists.
 class Splaytree<K extends Comparable<K>,D>
          An implementation of a Splaytree.
 class Treap<K extends Comparable<K>,D>
          A treap is like a search-tree where the nodes are annotated with weights/priorities.
 

Constructors in <Unnamed> with parameters of type Map
Set(Map<K,?> m)
          Creates a set where the elements are the keys of the given map.